Archive for category: 15-min. ideas
If your kids could use a little brush-up on their spelling, beezi might be the game that does it.
My son and I took the game for a test drive. He figures he’s a better speller than his mother (who is a writer by trade, a-hem).
We really enjoyed beezi. For off, it was easy to figure out how to play it–a huge plus. I hate having to read through two pages of directions to figure out a game before you can even play it.
And it was fast-playing. Another plus.
Essentially, beezi takes you around a board; you select cards and spell words. The harder the word, the further you go on the board. Special spaces on the board let you roll again, skip a turn or advance.
The game includes spelling challenges at different levels. That’s good because it means that your eight-year-old can play with your 10-year-old at the same time. And it makes it extra flexible for playdates.
There’s also a Teens and Parents edition, which we will definitely have to get (we were given this one by beezi, for review). We did find that the younger game was a bit too easy for my 12-year-old. Although, he did not—I stress, did not—win against his mother.
Because kids write down their answer, rather than just spell it out loud, the game can definitely help kids improve their spelling. The game provides a real incentive to sound words out and try to get them right. It also gives adults a chance to explain why certain words are spelled the way they are.
Some kids are shy or embarrassed about not being able to spell very well. Even my son, who’s a pretty good speller, didn’t like to admit it when he couldn’t spell certain words, and I can see that. So you may want to keep that in mind when you’re playing. Usually, I was able to explain that “everyone gets that one wrong,” or “that spelling rule is tricky” and then roll the dice and keep the game moving.
The game is themed around bees, a riff on “spelling bees.” The bee theme continues with the die, which features six types of bees (from honey bee - the easiest words to spell, to killer bee - the most challenging). My son likes “Shaggy Fuzzyfoot” the best; Shaggy’s a wildcard. And the object of the game is to reach the “beehive” in the middle of the board.
The illustrations are quirky and modern, and the dice is one of those big, chunky ones that are such fun to roll.
Bonus: The next time I go to a restaurant or a long car ride with my son, I’m going to bring along the card deck. It will be a terrific quiz-me activity, even without the game board. beezi would also be a good game to take to the cottage, because everyone can play it, using different level card packs.
beezi: the s-p-e-l-l-i-n-g game sells for $29.99 and is available at toy stores and Chapters/Indigo. You can also purchase it from the beezi website ($10 to $15 shipping within Canada).
(If you’re in Toronto, buy it from my friend Sam at her Playful Minds toy store. Tell her I sent ya.)
On the beezi website, click on Take the Beezi challenge for a fun online spelling challenge.
Monkey GO Happy, Guess? is an odd game, yes it is.
But it’s fun. Kids’ll like it.
And you can’t deny, it’s all about words.
The online game is one of a series of simple, quirky word games by PencilKids.
In Monkey GO Happy, Guess? (the spelling and punctuation of its name belie its oddness) you have to figure out what word is needed, based on a picture clue.
For instance, a picture of a STAR plus a picture of a FISH would equal STARFISH.
The clues get progressively stranger, albeit not necessarily much more difficult, as you proceed.
Every time you get one right you earn coins.
Underlying all of the oddness is oddly catchy music, bonus games in which you have to figure out roman numerals based on clues, the occasional brainteaser plus the chance to use your accumulated coins to buy mini-prizes (a trampoline, a car) for the little monkeys at the bottom of the page.
It’s all very odd, but fun. And word-oriented.
The link for this game is via Bart Bonte‘s excellent online casual games page.
You can search his site for the other Monkey GO Happy games.
In Must Pop Words, letters – inside bouncy balls – fall down and accumulate at the bottom of the page.
You have to type words using the letters. Every word you type erases those letters. If the letters pile up to the top of the page (which they will inevitably do) you lose.
Little tasks like, “create a word ending with e” or “create a six-letter word” let you earn extra points.
The balls bouncing around and the cute penguin who sticks his head in every once in awhile make this a signature Bart Bonte game – one of a series of elegant, fun games you can find on his website. (In my opinion, Bonte is the best casual game designer on the Internet.) Enjoy!
Play Must Pop Words here.
She would scatter letters around the room. Each letter had a price on it.
“Easier” letters like E might be worth a penny or five cents, whereas “harder” letters like Q or Z might be worth a quarter.
(Are you seeing where this is going?)
The kids would run around the room, collecting the letters; they would then put them together into words or phrases.
Then they’d add up the “money” they’d earned and… cash them in, using their parents as the bankers.
My niece said the game succeeded in making her friend much more interested in words and in reading.
And, presumably, in banking.
Here’s another case in which a mom successfully bribed her daughter into reading.
I’m excited! The illustrations are by Jan Dolby and it’s published by Fitzhenry & Whiteside.
I’ll be doing some readings in schools, book stores and at Word On The Street to publicize the book.
I sewed and stuffed some fabric letters to use during the readings. It occurred to me that letters like this are also great for new readers, since they can hold them and make words out of them. Making letters and words tactile for kids is a terrific way to get them reading.
There are lots of ways you can do this without making your own fabric letters (trust me, it’s a lot of work). You can use Scrabble tiles, foam letters from the dollar store, letter dice from a game like Jr. Boggle or Alphabet Scoop, or you can cut out letters or words from magazines.
Studies show that kids who read during the summer jump back into school with a head-start.
Kids who take the summer off (reading, that is), often tend to find September a bit of a struggle.
So for all kinds of reasons, it’s good to keep your kid reading during the summer.
Some of my best memories are of going to the tiny library near our cottage and loading up with a week’s worth of books.
But what if your kid isn’t a super-voracious reader?
Here are some tips:
* See if your library has a summer reading program. Here’s an example. They typically bundle reading incentives into the program – it works! And if you live in Canada, here’s a link to TD’s summer reading club.
* Plan on a quick trip to the library at least once a week. Even if your kid takes out one book, it’s worth it.
* Use books on CD (or MP3) to replace TV time.
* An ebook by the dock? Why not? (Just don’t drop the Kindle in the water…)
* Outdoor time can be reading time. Check out this outdoor literacy suggestion for active kids.
* Alternative reading material counts! Comic books, magazines, ebooks, books on CD… all better than mind-numbing video games.
* Buy your child a book, wrap it up, and hide in in their bed as a bedtime surprise. It’s not a school night, so sure you can stay up and read for a while longer!
* If you’re really serious about breaking some rules for a good cause, include a flashlight with the book you give your child. They’ll figure out pretty quickly that it’s fun to “fool your parents” into thinking you’re sleeping, when you’re really reading in bed with a flashlight. (Of course, you’re one step ahead of them.)
Phrazzle Me! is essentially 200 blocks of wood with words imprinted on them.
The simplest way to play the game is to take seven blocks (each block has four words to choose from) and make a sentence. The next person builds on your sentence, going up and down or across. You get a point for every block you use.
If a phrase doesn’t make sense (“The table barked”) you lose a point.
But Phrazzle Me! (“phrase” + “puzzle”) can go beyond just game-play. If you’re teaching ESL, you can take the game in lots of different directions.
For one thing, the words are colour-coded. For instance, green is “to be” and gerunds “-ing words.” Red is “to have” and past participles.
Now, people who already speak English will probably stop right there. Because in North America, most people don’t know their gerund from their modal–that’s just not the way we normally like to learn languages.
But in most of the rest of the world, teachers and students are very familiar with past participles and auxiliary verbs, and are quite comfortable learning that way.
So for them especially, Phrazzle Me! can be a tremendous teaching tool.
For instance, the teacher can take just the question words, the auxiliary verbs and the subjects and then tell the students to make questions using this format:
Question + auxiliary + subject + verb.
“Where are they flying?” Boom, that’s a great question with every word in the right order.
You can easily change the rules. If you’re working on gerunds, make them worth double the points. If you’re working on past tense, make that key to the game. Let students take more or fewer blocks.
Phrazzle Me! is elegantly designed and sturdy. There’s no board; players set up the game on any flat surface. And it includes a draw-string bag that holds the pieces afterwards.
The game can be played without a moderator, but it works much better when a teacher is involved who decides if phrases are correct or not. It’s designed to provoke discussion and a long-term understanding of English.
We played Phrazzle Me! with our family and found that it can be quite challenging. It just goes to show how complex and difficult the English language is, even for native speakers.
$100 UPDATE: $79.99 a game (which includes shipping) it’s not in the same pricing ballpark as most just-for-fun games. But this is the kind of game an ESL teacher would buy and use throughout her career because it will last forever.
• Fostering imagination
• Putting events in sequence
• Inspiration for writing a story
• Staving off boredom while you’re waiting at a restaurant
• General all-round silliness.
There are nine dice. Each one has six simple pictures. For instance, a happy face, a magic wand, a tree.
You use the nine images to build a story.
I was happy when I found a magical tree.
The magician used a tree to make his wand. It was a happiness wand.
I “wand-ered” over to a tree, where I stopped and smiled at my own pun.
The great thing is that there are no wrong answers. And all kinds of possibilities.
You can use as many or as few dice as you want. You can ignore some. You can make the images mean just what you want—even if that wouldn’t be someone else’s interpretation of the picture.
And you can get as silly as you want.
Rory’s Story Cubes are portable and stored in an elegant little magnetic-closure case. We bring them to restaurants and roll them while we’re waiting for the food to come.
If you’ve got a few kids in your group—even if they’re very diverse in terms of age or interests—it’s a great way to keep them occupied. And laughing.
There’s a great back-story to this game. Rory originally invented his cube game for companies to foster creativity and teamwork. He has since come up with a number of different versions, including a version with just “action” pictures (verbs), one that’s about voyages, and a smart phone app.
Rory’s story cubes sell for about $15 and they’re available at most toy stores or online at the Rory’s Story Cubes website.
In fact, we consider it one of the top three most important things you can do to help your kid develop a love of reading.
Every day – but especially on Wed., March 7 – take the time to read to your child.
Or even someone else’s. Or a bunch of kids. There’s no downside – and a huge upside.
More information on WRAD here.